Entertain Rowdy Crowds With Amazing Circus Feats In This Motion-Based Family Game Due This June

EDISON, N.J., Feb. 24 – Are you ready for the big time? Then step into the Big Top and realize your star potential as Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market, today announced Go Play Circus Star for Wii(TM). Featuring a full collection of all-time favorite circus attractions, players can wow the crowd with death defying stunts, animal tricks and sleight of hand in 15 different events.

Developed by N-Fusion Interactive Entertainment Corp., Go Play Circus Star includes intuitive motion controls and integrates support for the Wii Balance Board(TM) accessory in a majority of games–balance on the tightrope and the backs of elephants, steer the human cannonball, dodge pie-throwing monkeys, jump to new acrobatic heights on the trampoline and much more! Players choose from a range of memorable circus performers and fabulous costumes before stepping into the arena to perform for the fans in aerial, animal and other classic circus events, including: Trapeze, Amazing Silks, Big Cat Taming, Rola Bola, Pony Dancing, Mile-High Stunt Diver, Knife Throwing and Juggling, among others. The more daring and death-defying the tricks, the more money you can earn as you win over the cheering crowd. But fumble in the air or miss a trick and the fans will boo in disapproval as they pellet you with tomatoes! Amazing performances will unlock additional events and new venues as you follow your circus career all the way to the Las Vegas Stadium. A fun game for both family and friends, Go Play Circus Star also lets players compete against up to three other aspiring circus performers.

Go Play Circus Star joins Go Play Lumberjacks as the second announced title in Majesco’s new Go Playbrand of games designed for motion-based family entertainment. Both games are expected to launch this June. For additional information about Majesco’s exciting line of products, please visit www.majescoentertainment.com.

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama(TM) and Cake Mania(R)2 for Nintendo DS(TM), and Cooking Mama World Kitchenand Jillian Michaels’ Fitness Ultimatum 2009 for Wii(TM). The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com.

About N-Fusion Interactive Entertainment Corp.

N-Fusion Interactive Entertainment Corp., based in New Jersey, has been creating computer and video games for over a decade. In that time, they’ve earned a reputation for bringing incredible graphics, unique gameplay, and innovative features to every game they design…along with a touch of magic. Further information about N-Fusion can be found at www.n-fusion.com.

Safe Harbor

Certain statements contained herein are “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as “may,” “will,” “intend,” “should,” “expect,” “anticipate,” “estimate” or “continue” or the negatives thereof or other comparable terminology. The Company’s actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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