EDISON, N.J., Jan. 13 – Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market, and Cartoon Network Enterprises (CNE) today announced that Cartoon Network Universe: FusionFall for PC and Mac has shipped to retail outlets nationwide. The first massively multiplayer online game (MMOG) for kids, and a major initiative for the network, FusionFall is set within a re-imagined Cartoon Network universe where players must rally together to defend the world from an epic alien invasion. The Victory Pack Exclusive retail version of FusionFall is loaded with extras including: a four month subscription to the online game, an in-depth game guide with details of all “Nanos,” monsters and adventure paths, and codes for two exclusive outfit and weapon sets only available in the Victory Pack.

FusionFall is an innovative and groundbreaking MMOG that will appeal to the legions of Cartoon Network fans,” said Gui Karyo, Executive Vice President of Operations, Majesco. “Partnering with Cartoon Network on the retail version of the game was a major initiative for us and we believe the extensive added value in the Victory Pack will enhance the playing experience.”

“A massive undertaking for the network, FusionFall stands to be a truly unique and rich gaming experience for kids that blends some of our most popular characters in a way that has never been seen before,” said Christina Miller, vice president, CNE. “Building off of this excitement, we’re pleased to partner with Majesco to offer fans an extension of the game at retail day and date with its online launch.”

The intergalactic conqueror Planet Fusion is invading the Cartoon Network world – warping terrain, corrupting the environment, and creating evil Cartoon Network character clones! Players must team up with the online community and more than 50 characters from some of Cartoon Network’s most popular shows – including Ben 10 Alien Force, Dexter’s LaboratoryFoster’s Home for Imaginary Friends, Ed, Edd n Eddy, The Powerpuff Girls, Kids Next Door, Samurai Jack, and many more, to restore order to the Cartoon Network universe. After creating their own unique avatar, players will explore a massive 17-plus square kilometer area with 60 playable zones including familiar areas from Cartoon Network shows and fusion “infected” areas.

Created through a partnership with leading Korean MMOG developer Grigon Entertainment, FusionFallis a mix of 3-D console platform game action and all the customization, character development and open-ended world exploration of a MMORPG (massively multi-player online role-playing game). New, expanded content will be added to the game regularly. Players can collect a variety of items throughout the game, including more than 30 customizable “Nanos” – tiny stylized versions of Cartoon Network’s most famous characters – that provide special powers and abilities across more than 600 unique missions. In addition, FusionFall‘s distinctive visual approach combines an all-new cel-shaded anime style fit within the familiar look and feel of Cartoon Network.

Rated E10+ for Everyone 10 and up, the Cartoon Network Universe: FusionFall Victory Pack Exclusive for PC and Mac will be available in stores January 14th for the suggested retail price of $19.99. The game will also officially launch online the same day at www.FusionFall.com. Online subscription pricing starts at $5.95/month, with a Family Plan that offers up to four accounts for $9.95/month.

About Cartoon Network Enterprises:

Cartoon Network Enterprises (CNE), the global branding and merchandising arm of Cartoon Network, is charged with building consumer product franchises for Cartoon Network, its brands and characters from the channel’s growing library of award-winning original programming. CNE also works to secure and support long-term licensee partnerships across all key merchandising categories. The division currently offers consumer product programs for an array of animation franchises including Ben 10, Foster’s Home for Imaginary Friends, Chowder, The Secret Saturdays, The Powerpuff Girls, [adult swim] and more, as well as serves as licensing agent for Nelvana Enterprises and Spin Master’s Bakugan brand.

Cartoon Network (CartoonNetwork.com), currently seen in more than 97 million U.S. homes and 166 countries around the world, is Turner Broadcasting System, Inc.’s ad-supported cable service offering the best in original, acquired and classic animated entertainment for kids and families. Overnight from 11 p.m.-6 a.m. (ET, PT), Cartoon Network shares its channel space with Adult Swim, a late-night destination showcasing original and acquired animation for young adults 18-34.

Turner Broadcasting System, Inc., a Time Warner company, creates and programs branded news, entertainment, animation and young adult media environments on television and other platforms for consumers around the world.

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama(TM) and Cake Mania(R)2 for Nintendo DS(TM), and Cooking Mama World Kitchenand Jillian Michaels’ Fitness Ultimatum 2009 for Wii(TM). The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com.

Safe Harbor

Certain statements contained herein are “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as “may,” “will,” “intend,” “should,” “expect,” “anticipate,” “estimate” or “continue” or the negatives thereof or other comparable terminology. The Company’s actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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