The First Game in Majesco’s New Family Oriented Brand is Slated to Launch This Spring

EDISON, N.J., Feb. 19 – Rev up the chainsaw and watch the sawdust fly in Go Play Lumberjacks, an all-new action party game from Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market. The first game in Majesco’s recently announced Go Play line of motion-based titles for Wii(TM), Go Play Lumberjacks lets players use the Wii Remote(TM) to chop, climb, saw and logroll to victory in 5 entertaining event categories.

Our new Go Play brand features fun and easy-to-play Wii games that will get the family on their feet to play together,” said Gui Karyo, Executive Vice President of Operations for Majesco. “Go Play Lumberjacksis the perfect title to kick off the line given its fast-paced 4 player action, motion-based gameplay and support for the Wii Balance Board(TM) accessory.”

Developed by Panic Button, Go Play Lumberjacks brings competition from the great outdoors into the home. Players use the Wii Remote as an all-in-one timber-cutting contest tool: feel sawdust fly from your chainsaw in the Hot Saw, test your balance on the waterlogged Log Roll, ascend towering tree trunks in the Pole Climb, and much more. This all-new, four-player party game features 15 wily woodchoppers, including Jack the lumberjack, Jill the chainsaw-wielding beauty, a peg-legged pirate, ninja assassin and medieval knight, among others. Players can earn new pieces of gear as trophies, like saw and axe upgrades, and unlock their own Mii(TM). Go Play Lumberjacks features five game categories– Sawing, Axe Throwing, Climbing, Chopping, and Water Events–and even supports the Wii Balance Board accessory for intense lumberjacking action!

Go Play Lumberjacks for Wii is expected to release this May. For additional information about Majesco’s exciting line of products, please visit

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama(TM) and Cake Mania(R)2 for Nintendo DS(TM), and Cooking Mama World Kitchenand Jillian Michaels’ Fitness Ultimatum 2009 for Wii(TM). The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at

About Panic Button, LLC.

Panic Button, LLC. is an independent game development studio founded in 2007 by games industry veterans Russell Byrd, Craig Galley, D. Michael Traub, and Aaron Smischney, creators of award winning games such as Turok: Dinosaur Hunter, Quarterback Club, The Hobbit, and Area 51. Located in Austin’s Arboretum area, Panic Button specializes in high-quality games for the mass market on the Nintendo Wii(TM) and Nintendo DS(TM). In May of 2009, Panic Button will release their first title, Go Play Lumberjacks, an innovative action packed party game for Wii(TM). Information about Panic Button can be found online at

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Certain statements contained herein are “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as “may,” “will,” “intend,” “should,” “expect,” “anticipate,” “estimate” or “continue” or the negatives thereof or other comparable terminology. The Company’s actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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